Games
The Best Sim Racing Games for the MOZA R5 Direct Drive Wheel
The best games for a MOZA R5 direct drive wheel, covering the three included titles plus the top picks worth adding for every discipline.

The MOZA R5 comes pre-loaded with three complementary titles — Forza Horizon 6, Assetto Corsa, and BeamNG.drive — covering open-world arcade driving, precision circuit simulation, and physics-driven sandbox driving respectively. Beyond those three, titles like Assetto Corsa Competizione, iRacing, Le Mans Ultimate, and the F1 series each suit different disciplines and skill levels, and a direct drive wheel is capable enough to reveal the character differences between all of them.
This guide covers what each included game is actually for, then works through the wider library worth adding once you're comfortable with the rig.
What are the three included games actually like on direct drive?
Forza Horizon 6
Forza Horizon 6 is an open-world arcade racer with a huge, varied car list and a forgiving handling model, which makes it the natural starting point for anyone new to a direct drive wheel. Its force feedback is tuned for accessibility rather than raw simulation accuracy, meaning it communicates enough road detail to feel satisfying without punishing small mistakes the way a stricter simulation would. This makes it an excellent way to get comfortable with the R5's responsiveness — learning how the wheel weights up in corners and settles under braking — before stepping into something less forgiving.
It's also genuinely well suited to family and social use. The open-world structure, wide range of vehicle types, and lower skill barrier make it an easy game to hand to a less experienced driver without the session turning frustrating.
Assetto Corsa
Assetto Corsa is a circuit-focused simulation known for its detailed, respected physics engine and a huge modding community that has extended its car and track list far beyond the base game. On a direct drive wheel, this is where the R5 starts to show its real character: tyre grip loss, kerb detail, and weight transfer come through with a precision that arcade titles simply don't attempt to render. It rewards smooth, deliberate inputs and punishes carelessness in a way that builds genuinely transferable car control skills.
This is the title most likely to be the "aha" moment for someone who's only driven gear or belt-driven wheels before — the jump in feedback resolution is where direct drive's advantage becomes obvious rather than theoretical.
BeamNG.drive
BeamNG.drive is a physics sandbox best known publicly for its soft-body damage modelling, but underneath the crash-test reputation is a genuinely sophisticated vehicle dynamics engine. Off-road driving, weight transfer on uneven terrain, and mechanical damage all feed back through the wheel in a way that rewards careful, controlled inputs rather than just enabling spectacle. It's a useful counterpoint to Assetto Corsa's clean circuit focus, offering unpredictable terrain and a more sandbox-driven sense of consequence.
What other games are worth adding for a MOZA R5 setup?
| Game | Discipline | Learning curve | Force feedback character |
|---|---|---|---|
| Assetto Corsa Competizione | GT racing, official series | Moderate–steep | Detailed, tyre-focused, rewards precision |
| iRacing | Online competitive racing | Steep | Clean, consistent, built for consistency training |
| Le Mans Ultimate | Endurance / prototype racing | Steep | Heavy, high-downforce, high commitment |
| F1 series | Open-wheel, official F1 season | Moderate | Sharp, high-downforce cornering feedback |
| Automobilista 2 | Multi-discipline circuit racing | Moderate | Textured, particularly strong on classic cars |
| Dirt Rally 2.0 | Rally, off-road | Moderate–steep | Loose, reactive, punishing on the limit |
| EA WRC | Rally, official championship | Moderate | Detailed surface feedback, tyre wear modelling |
| rFactor 2 | Circuit simulation, modding-focused | Steep | Highly detailed, community-driven content |
Assetto Corsa Competizione
The officially licensed GT racing follow-up to the original Assetto Corsa, built around real-world GT3 and GT4 series. It's noticeably more demanding than the base game, with tyre temperature and pressure modelling that rewards a methodical approach to setup and driving style. On direct drive, this is a title where fine force feedback tuning genuinely changes how approachable the game feels.
iRacing
A subscription-based platform built around structured online racing, with a strong incident and rating system that keeps competition relatively clean even among strangers. Its appeal is less about any single car or track and more about the ecosystem: regular official race sessions, a growing library of licensed content, and a genuine sense of consequence that casual offline racing doesn't replicate. It suits drivers who want their sim racing to feel like a structured hobby rather than a one-off session.
Le Mans Ultimate
Focused specifically on endurance and prototype racing, built with official licensing around real endurance series content. High-downforce cars and long-format racing make this one of the more physically demanding titles on a direct drive wheel, with sustained cornering loads that reward a well-calibrated setup and a properly rigid cockpit.
F1 series
The official Formula 1 game series offers a season-structured career alongside the current championship's cars and calendar. Open-wheel, high-downforce handling is distinct from GT or touring car racing, and the force feedback in cornering — where downforce builds progressively with speed — is one of the more distinctive sensations a direct drive wheel can render well.
Automobilista 2
A broad, multi-discipline simulation covering everything from modern GT cars to classic touring cars, with a reputation for particularly strong force feedback tuning out of the box. It's a good pick for drivers who want variety without constantly switching titles.
Dirt Rally 2.0 and EA WRC
Both focus on rally driving, where the car is frequently at or beyond the limit of grip on loose or mixed surfaces. This is a different discipline of force feedback entirely — less about steady-state cornering grip and more about constantly reacting to a car that's trying to step out from under you. Direct drive's low latency is arguably more valuable here than in circuit racing, since the margin for correcting a slide is measured in fractions of a second.
A quick way to sort the wider library by what you're chasing:
- Want realism you can feel immediately — Assetto Corsa, Automobilista 2, or Assetto Corsa Competizione.
- Want structured online competition — iRacing.
- Want endurance and prototype racing — Le Mans Ultimate.
- Want open-wheel, high-downforce cornering — the F1 series.
- Want loose-surface, reactive driving — Dirt Rally 2.0 or EA WRC.
- Want deep modding and community content — rFactor 2.
rFactor 2
A long-standing circuit simulation platform known for its detailed tyre physics and an active modding community that keeps adding official and unofficial content. It has a steeper learning curve than most titles on this list, both in terms of driving and in setting the game up, but rewards that investment with some of the most granular feedback available.
How should I think about force feedback settings across different games?
Rather than memorising exact numbers, it's more useful to understand the general philosophy behind tuning force feedback, since it applies across every title on this list.
- Start moderate, not maximal. A wheel set too strong exaggerates every bump and kerb strike into noise, making it harder to feel the details that actually matter, like grip loss.
- Prioritise detail over raw strength. A wheel that communicates subtle changes in grip at a comfortable strength is more useful for improving as a driver than one that's simply heavy to turn.
- Adjust per game, not once for everything. Each simulation calculates forces differently, so a setting that feels right in one title can feel wrong in another; expect to make small adjustments as you move between games.
- Increase strength as confidence builds. It's common to start lower and raise it over weeks of use, rather than starting at maximum and working backward.
- Use in-game car setup tools where available, particularly in Assetto Corsa Competizione and Automobilista 2, since suspension and tyre pressure changes affect what the wheel communicates as much as any force feedback slider does.
Professional calibration during installation sets a sensible baseline across the included titles, so the rig feels right from the first session rather than needing to be reverse-engineered from default settings. Full detail on what's covered is on the MOZA R5 racing simulator page.
Should you play one game exclusively or rotate between several?
There's a reasonable case for both approaches, and which suits you better depends on what you're trying to get out of your sessions. Focusing on a single title — say, spending months primarily in Assetto Corsa Competizione working through GT3 setups and lap times at one circuit — builds depth quickly, since consistency across sessions is what actually improves lap times and car control. The trade-off is that it can start to feel repetitive, particularly for more casual drivers who use the rig for enjoyment as much as improvement.
Rotating between titles — an open-world Forza Horizon 6 session one evening, a focused Assetto Corsa stint the next, a rally detour into Dirt Rally 2.0 on the weekend — keeps things fresh and actually broadens car control skills faster than it might seem, since each discipline stresses slightly different inputs. Rally driving in particular sharpens reactive correction in a way that circuit racing rarely demands, and that skill carries back into circuit driving noticeably. Most owners naturally settle into a mix of both approaches over time: a primary title they return to regularly, with others in rotation for variety.
Does the games library make sense for a household with more than one driver?
Households with multiple people using the rig tend to benefit from exactly the spread of titles included and available here. Forza Horizon 6's accessibility makes it the natural pick for a less experienced driver or a younger family member, while Assetto Corsa or Assetto Corsa Competizione give a more experienced driver something genuinely challenging to work on. This range means a single rig can comfortably serve very different skill levels and interests without anyone feeling like the setup was built around someone else's preferences — worth keeping in mind if the simulator is being planned as a shared household investment rather than a single-user setup.
How does game choice relate to what kind of driver you are?
If you're weighing up whether a direct drive setup is worth the investment in the first place, the breadth of this game library is part of the answer — the same hardware genuinely spans arcade fun, structured competition, and rally car control, rather than being a one-trick investment. See is a racing simulator worth it for the wider cost and skill-transfer reasoning, and direct drive versus belt drive racing wheels for why the hardware underneath these games matters as much as the titles themselves.
Want the full library set up and calibrated for you?
Every turnkey installation includes the three core titles configured and ready to drive, with Steam account setup assistance to make adding further games straightforward afterward. Contact us to book a consultation, check current pricing on the pricing page, or browse the gallery to see rigs set up and ready to go.
Questions
Quick answers.
Which games come pre-installed with the MOZA R5 turnkey package?
Forza Horizon 6, Assetto Corsa, and BeamNG.drive are installed and configured as part of the turnkey installation, along with Steam account setup assistance, so the rig is ready to drive as soon as installation is complete.
What's the best game to start with on a direct drive wheel?
Forza Horizon 6 is the most forgiving starting point because it blends arcade accessibility with genuine force feedback detail, letting a new direct drive user get comfortable with the wheel's responsiveness before moving to stricter simulations like Assetto Corsa.
Is iRacing worth adding to a MOZA R5 setup?
For anyone interested in structured online competition with realistic penalties and a strong ranking system, yes, and its subscription-based track and car content works especially well with the level of feedback detail a direct drive wheel can render.
Do I need to change force feedback settings for every game?
Each simulation calculates and outputs forces slightly differently, so most serious sim racers do tune settings per title rather than using one universal profile, though the core philosophy of starting moderate and adjusting to taste applies across all of them.
Is BeamNG.drive just for crashing cars?
It's known for its soft-body damage modelling, but it's also a genuinely capable driving physics sandbox with off-road and open-world elements that reward smooth, controlled inputs on a direct drive wheel, not just deliberate destruction.
What sim racing game is closest to real motorsport competition?
iRacing and Le Mans Ultimate are generally regarded as the closest to structured real-world motorsport, with the former known for its online racing ecosystem and the latter for endurance-focused, officially licensed content.
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